Incluship, a gamified tool to assess inclusion competences

newsletter_nexes_febrero-06

The international Game On project, funded by Erasmus+ and led by Nexes, seeks to promote inclusion and critical thinking with the development of skills through game design.

With this objective, different resources have been released and training modules implemented.

A research has also been carried out. Among other results, the investigation has identified 12 key competencies for inclusion:

Personal competences

  1. Creativity
  2. Resilience
  3. Problem solving
  4. Adaptability
  5. Communication
  6. Critical thinking

Social competences

  1. Collaboration
  2. Involvement
  3. Respect
  4. Empathy
  5. Democratic decision making
  6. Active citizenship practices

After identifying them, the project has devised how to evaluate and monitor the development of these competencies. This is how Incluship was recently born: a gamified tool for evaluating inclusion skills. This tool aims to make participants of a game design process (or, in fact, any process) aware of their progress, with the help of a facilitator.

Incluship proposes to the participants to embark on the adventure of exploring the islands of inclusion skills. In this way, they will acquire the necessary elements to collaboratively build a ship to travel towards new horizons. The boat symbolizes the challenge of social inclusion (or the objective chosen by the group or the facilitator). The 12 islands to explore symbolize the 12 social and personal competences identified by Game On. On each of the islands we can find elements (skills, knowledge, attitudes and behaviors) that contribute to the construction of the ship.

Throughout a game design process, the group stops accompanied by the facilitator to reflect on the actions they are carrying out, the knowledge acquired, the skills put into practice, the attitudes they have… Self-assessing together with the exploration cards, the participants get closer to their objective as they identify that they are carrying out actions that contribute to the development of inclusion competences. Thus, the identified elements contribute to the construction of the boat while adding value to the exploration that the participants are doing.

Currently, Incuship is already developed and is in the testing phase. We hope to share it very soon with all of you! We think it has a lot of potential.